Echodelve Demo
Every death leaves an echo that makes you stronger.
About the game
Echodelve Demo is a free turn-based dungeon crawler that runs right in your browser. Pick one of three heroes and descend the Catacombs, a ten-floor dive of 1v1 fights, events, mini-games and a final boss. Light Strikes charge your Burst orbs, Final Strikes cash them in, and every skill has limited charges per run. When you fall, your death leaves an echo — loot, runes, relics and a talent tree that make the next delve stronger.
Game info
- Genre
- Roguelite dungeon crawler
- Categories
- RPG
- Developer
- lescoderbr
- Added
- October 23, 2026
- License
- Embedded via itch.io — the developer's official free browser build
Game features
- Three playable heroes: the Cleric (holy light and Faith), the Ghost (frost and Chill) and the Vampire (blood and lifesteal)
- The Catacombs, a complete ten-floor dungeon with elites, timed events, mini-games, sanctuaries and a final boss
- Light Strikes build your resource and Burst orbs; Final Strikes cash them in for burst turns
- Every skill has limited charges per run — no mana bars or cooldown timers
- Deaths feed the Hero's Echo, alongside loot, runes, relics and a talent tree
- Playable in English or Portuguese, with progress saved in your browser
- A solo-developed Godot roguelite inspired by Buriedbornes; the full game adds 15 more heroes and 12 dungeons
How to play
Choose the Cleric, the Ghost or the Vampire and dive into the Catacombs, a ten-floor dungeon run. Battles are one-on-one and turn-based: use Light Strikes to build your resource and Burst orbs, then spend a Final Strike to cash them in for heavy damage. Every skill carries limited charges that last the whole run, so decide early which fights deserve your best tools. Between battles you will hit elites, timed events, mini-games and sanctuaries, and gear up with loot, runes and relics. Death is not the end — it feeds the Hero's Echo and your talent tree, so your next delve starts stronger. Progress saves automatically in your browser.
Tips & strategies
- 1.Treat early runs as scouting missions — dying feeds your echo, so even a failed delve makes the next one stronger.
- 2.Build before you spend: stack Light Strikes into Burst orbs, then cash them in with a Final Strike when it actually matters.
- 3.Ration skill charges across the run; the elite floors and the final boss are where your strongest skills pay off.
- 4.Learn one hero's kit first — the Cleric leans on Faith, the Ghost applies Chill, the Vampire heals through lifesteal.
- 5.Favor relics and runes that deepen your hero's core mechanic over scattered upgrades.
Screenshots
Captured from the game running on Gameplo.
Controls
| Pick skill / attack | Left click |
|---|---|
| Menu | Esc |
| Touchscreen | Touch controls provided by the game — battles are driven by tapping skill buttons. |
Frequently asked questions
Is the Echodelve demo free to play?
Yes, the demo runs free in your browser with no download. The full game with 18 heroes and 12 dungeons is a separate version on itch.io.
Does my demo progress carry over to the full game?
No. The developer states that demo progress stays in your browser and does not transfer to the full game.
What does the demo include?
Three heroes — Cleric, Ghost and Vampire — plus the full first dungeon: the Catacombs, a ten-floor descent ending in a final boss.
Can I play on mobile?
Yes, the game ships as an HTML5 build tagged for mobile and plays with taps in a modern mobile browser.
What languages does Echodelve support?
English and Portuguese, and your run saves automatically in the browser.
How does the echo system work?
Every death leaves an echo that makes your next run stronger, alongside persistent loot, runes, relics and a talent tree.
